The third free response question on the 2016 AP Computer Science exam has you working with a matrix of an arbitrary class. In this case it was a class called Square
. When put into a matrix these Square
references formed a crossword puzzle.
You were given a shell of the Square
class. When you are given arbitrary classes on the AP exam you will certainly use them somewhere in your solution.
public class Square {
public Square(boolean isBlack, int num) {
// Implementation not shown
}
}
Note that there is no implementation in Square
. They are giving you the constructor signature so that you can create new Square
instances in your code.
The first part of this problem has you implementing a method called toBeLabeled
. toBeLabeled
should return true
if the following 2 criteria are met.
public boolean toBeLabeled(int r, int c, boolean[][] blackSquares) {
return (!(blackSquares[r][c]) && (r==0 || c==0 || blackSquares[r-1][c] || blackSquares[r][c-1]));
}
We’re given a boolean matrix called blackSquares
that we’ll use to check if a square is black.
To decide if we should label a square the code first looks to see that it’s not black. Since there’s only two options, that means it’s a white square.
Once we know it’s a white square we’ll look and see if it’s in row or column 0. If it is, the square is labeled. If not we’ll look at the row above and column to the left. If either is white, the current square is not labeled.
The constructor should take a boolean matrix identifying black squares and store a matrix of Square
references in the instance variable puzzle
.
public Crossword(boolean[][] blackSquares) {
puzzle = new Square[blackSquares.length][blackSquares[0].length];
int num = 1;
for (int r=0; r<blackSquares.length; r++) {
for (int c=0; c<blackSquares[r].length; c++) {
if (blackSquares[r][c]) {
puzzle[r][c] = new Square(true, 0);
} else {
if (toBeLabeled(r, c, blackSquares)) {
puzzle[r][c] = new Square(false, num);
num++;
} else {
puzzle[r][c] = new Square(false, 0);
}
}
}
}
}
First step is to instantiate puzzle
so that it is a 2d array of Square references. It should be the same size as the blackSquares
parameter. Since this is an AP-A free response we can assume that the matrix is rectangular. All rows will have the same number of columns as row 0.
We also need a variable to keep track of the label number. In the example I call it num
.
Now we iterate through all of the cells using a nest for loop.
If the square is black, we know it won’t be labeled. So we’ll create a new instance of a black square with a label of 0
.
If the square is white we need to check if it should be labeled. Do that by calling the toBeLabeled
method created in Part A. If it should be labeled then create a new Square
instance with a label equal to num
and then increment num
for next time. If it should not be labeled use 0
as the label.
This is the same code as the examples above, but all together in one file.
public class Crossword {
private Square[][] puzzle;
private boolean toBeLabeled( int r, int c, boolean[][] blackSquares ) {
return (!(blackSquares[r][c]) &&
( r == 0 || c == 0 || blackSquares[r-1][c] || blackSquares[r][c-1] );
}
public Crossword(boolean[][] blackSquares) {
puzzle = new Square[blackSquares.length][blackSquares[0].length];
int num = 1;
for (int r=0; r<blackSquares.length; r++) {
for (int c=0; c<blackSquares[r].length; c++) {
if (blackSquares[r][c]) {
puzzle[r][c] = new Square(true, 0);
}
else {
if (toBeLabeled(r, c, blackSquares) {
puzzle[r][c] = new Square(false, num);
num++;
}
else {
puzzle[r][c] = new Square(false, 0);
}
}
}
}
}